Remember when Sony announced that the PS4 Pro will be able to achieve 4.2 Teraflops of power? Well, think again as Mark Cerny, the system architect explained that with a certain new feature in the PS4 Pro, the console can achieve 8.4 Teraflops of computational power.
One of the features appearing for the first time is the handling of 16-bit variables – it’s possible to perform two 16-bit operations at a time instead of one 32-bit operation. In other words, at full floats, we have 4.2 teraflops. With half-floats, it’s now double that, which is to say, 8.4 teraflops in 16-bit computation. This has the potential to radically increase performance.
He also revealed that the PS4 Pro will have 1 GB of DDR3 RAM. The reason for this additional RAM is so that the actual video games can have more memory to work with, and that the 1 GB will help to clear out 10% more RAM for games running on the console.
The additional RAM will also be used for multitasking purposes, so if Netflix is suspended for example, it will use the additional RAM instead of using part of the 8 GB GDDR5 memory. This way, games should perform much better compared to the standard PS4 console.
The PS4 Pro launches November 10 2016. Who’s picking one up?